Project Description
In "Escape Artist," I leveraged Java, GUI, Object-Oriented Programming (OOP), and software engineering best practices to build a comprehensive, immersive text-based adventure game. This game integrates a variety of challenges, including solving riddles, gathering resources, and battling NPCs, which are all controlled through a graphical user interface (GUI) built using Java Swing. The game mechanics, from player interactions to boss battles, are structured using key object-oriented design patterns that encapsulate game entities (e.g., Player, Boss, NPCs, Items) into manageable, modular components.
The project emphasizes economic efficiency in its design and implementation, focusing on optimizing code reusability, resource management, and user engagement—critical factors for delivering a polished product under constraints like development time and computational resources. Through rigorous testing (unit and integration), the game ensures a high level of reliability and performance.
Project Skills
Java & OOP: Designed game architecture using OOP principles to create reusable, modular, and scalable code. Key components like players, rooms, and items were abstracted into classes for efficient game mechanics.
GUI Design (Swing): Developed an interactive graphical interface using Java Swing, incorporating elements such as text areas, buttons, and event listeners to handle player input and real-time game responses.
Game Logic & Testing: Utilized comprehensive logic for game progression, including timers, NPC interactions, and boss fights. This logic was tested extensively to ensure bug-free performance and seamless user experiences.
Audio Integration: Implemented sound effects and background music using Java’s Audio APIs, enhancing player immersion through real-time auditory feedback.
Risk Mitigation: Applied testing and debugging to mitigate software risks, ensuring the project maintained a balance between complexity and performance.
Economic Efficiency: The game’s development relied on optimizing resource management and minimizing redundant code, demonstrating an understanding of economic principles in software engineering.
Project Demostrates
Throughout the development of this project, I managed the complete software development lifecycle (SDLC), from design, coding, and testing to deployment, demonstrating full-stack development skills. The game integrates a robust user interface, complex interactions, and player progression, showcasing my ability to handle various facets of software engineering. My effective use of object-oriented programming (OOP) allowed me to design and manage the core functionalities of the game, where each component—such as the Player, NPCs, Items, and Boss—was encapsulated to ensure a clean code structure and promote scalability for future enhancements.
In addition to the technical aspects, I also balanced business insights and value creation throughout the project. By considering development costs, user engagement, and economic efficiency, I ensured that the game was not only technically sound but also cost-effective and highly engaging for players, reflecting my ability to integrate technical execution with strategic business considerations.